love the gameplay and artstyle, just add a simple windows objective is good (adding stuff like "40/100 coin collected")
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Did a run of this on my stream, and I'm with the folks saying this has potential! Lots of little knobs you could tweak to make tons of interesting levels, just off this one mechanic. Really hope you do.
love the game its very fun but i think when you release the full game it should have an upgrade system and levels
Very nice!! Do you need help publishing the full version? I work for a publisher and we're interested in helping out if you would like to work together. If you're interested feel free to email me at email@example.com
Can you make a mac version of the game?
cannot stop playing.
It think this game has an AMAZING potential!!! fun af
ok there are some bugs i encountered like the game will lag when teleport me up into the air also sometimes it will lag and i will be looking in a completely different direction most of the time directly down which has made me die a lot but other then that it was a great game but maybe a tad to easy i beat it on my second try
gona try this out
Yo i love this game! Its unique and beautiful at the same time and i enjoy playing it for fun! I don't get upset about not getting all the coins and a few mins ago i died for the first time in the game and was happy with myself knowing what failure felt like..
I got so lucky at the start :P
Great game although its super fun really hard to finish it :D
i wih there we=as more than just collecting coins but it was still fun :D
I can't even describe what I felt, I was also kind of drained when I got to this game, it was weird, but a fun weird, I could see a game with this with objectives in mind.
This game was really interesting, it starts of easy but quickly becomes hard when there are enemies and massive holes in the ground! I also completely forgot how many coins I had to collect!
Really interesting idea and mechanics, but they don't quite feel right for the environment. The progressive destruction of the world is really cool, but there's a few times there the deaths felt a little cheap and incentivizing the player to explore the more convoluted sections would go a long way to helping the overall experience. Detailed feedback in the vid!